Friday, October 31, 2008

VOTE! Now you can



The Economist lets the rest of us, not only US, vote for change:
http://www.economist.com/vote2008/

Thursday, October 30, 2008

Press: Ghostwire scoops Nokia Games Award

And I quoute...

UPDATE: The Guardian gets in-deep and gets it right:


Scary Ghost Game Wins Nokia Innovation Award
"Ghost Wire, by the accurately named Swedish studio, A Different Game, was the eventual winner of the top prize. It's a ghost hunting sim inspired by TV shows like Most Haunted, but based around a Pokemon-style collection dynamic. Players must locate and capture 40 different ghosts, some easy to find, others much more rare. The thing is, there's no onscreen game world – instead it's an augmented reality-style experience in which your phone display becomes a ghost-tracking device, which you must tune in to the spectral frequency and start grabbing spooks.

Ghost Wire fully integrates with your mobile clock, so some ghosts will only appear at certain times, or on specific days of the week. Cleverly, others will only materialise if you are completely silent – the game utilises your handset's microphone, so you'll need to shut yourself in a very quiet room. In a nod to Sixth Sense, every ghost has a problem that you need to solve via a dialogue-driven interface (Tom Söderlund of Different Game name-checked Monkey Island as an inspiration here) – some have become separated from loved ones, others require you to unite them with certain objects. I'm not sure how this element is going to work, but, again, it sounds very much like the Pokemon titles.

When a spectre becomes available for capture, Ghost Wire has another technological convergence trick up its sleeve. You need to switch on your phone's camera display, and the ghost will appear, transparent and hauntingly abstract on the screen, as though hovering in real-life, right in front of you – a really quite spooky effect. Söderlund told me the idea with the game was to make players believe the ghosts were really there."

Source and complete article: The Guardian


Boo! Ghostly game wins top prize in Nokia Mobile Games Innovation Challenge
"Rome, Italy and Espoo, Finland - Nokia revealed that Ghostwire, by A Different Game from Sweden, is the winner of the Mobile Games Innovation Challenge. Ghostwire is a casual collection and adventure game, where players use the unique features of the mobile device to communicate with the world of ghosts. Ghostwire also features an augmented reality-powered mini-game, where players can use the camera on their mobile device to find ghosts."
Nokia.com press release

Ghostwire scoops Nokia Games Award
“It has been a difficult decision, but we were all impressed by Ghostwire. ... This is a refreshing game that is truly 'made-for-mobile', using augmented reality in a different way. Your mobile phone helps you to discover and actually see a hidden world of mysteries and ghosts, to communicate with them, to collect them and to, as the makers state, give them peace. All judges agreed that this is a game they'd like to see progress. ”
Source and complete article: casualgaming.biz

And it's just before Halloween - coincidence or are dark forces at work...
"The winner, Tom Söderlund, CEO of A Different Game said, "We believe Ghostwire has the potential to become an exhilarating and innovative game, and we're happy the jury agrees with us. The entire team is overwhelmed and excited to win this important award."
Source and complete article: Mobilegamefaqs.com

Ghostwire wins Nokia Mobile Games Innovation Challange
Source and complete article: fiercemobilecontent.com

Heh, could there be a more appropriate game title than Ghostwire winning a prize just before Halloween?
Source and complete article: Mediabistro.com

Congrats to the winners and we look forward to playing these games!
Go-mobiles.com

Game Over - Nokia Announces Mobile Games Innovation Challenge Winners
news.softpedia.com

Labels: , , , , , ,

Wednesday, October 29, 2008

NOKIA N-GAGE INNOVATION AWARD WINNER!

WE WON!



The joint ad/venture of Mute industries, A Different Game and Nextville scored the 1st price in Nokias N-Gage Innovation Award at the the 5th annual International Mobile Gaming Awards in Rome tonight! Our game concept 'Ghostwire' was awarded €40 000 in the Excellence in Gameplay category! Update: The IMGA finale is in the spring 2009. We will be ready!

Monday, October 27, 2008

Whazzzup 2008!

Sunday, October 26, 2008

Gallerirunda på huddiksvallsgatan.



Saturday, October 11, 2008

W3C Valid XHTMLMP start page

This is not super ease to do, so if you need a completely valid XHTMLMP start page to kick you off, here is an example. NOTE this took adding one mime type to the web server;

extention: .xhtmlmp (this can be anyting, as long as it is the extention you use)
mime: application/xhtml+xml

(adding mime types can also be done via a .htaccess file in the same folder as the xhtmlmp document, if you dont have access to the servers mime types)

this is the actual code, save it in a text editor as index.xhtmlmp

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.1//EN" "http://www.openmobilealliance.org/tech/DTD/xhtml-mobile11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Hello</title>
<meta http-equiv="Cache-Control" content="private"/>
</head>
<body>
<p>Hello <a href="http://example.org/">world</a>.</p>
</body>
</html>

Wednesday, October 08, 2008

Mute industries design nursery table



Mute industries has put together a collapsible nursery table. It's soldered copper pipes, a crafted reinforced wooden rib table, plumbing parts and various brass details. It is not attached to the wall, but is completely movable, yet very stable.


The nursery table in its usable state.


Collapsed against the wall and secured.

Continue reading for close up images.



The locking mechanism, which took some work, picture 1.


The locking mechanism, picture 2.


The locking mechanism, picture 3.


The safety stop.


The lock handle, actually a ball valve, in its unlocked position.


Specially ordered brass acorn nuts, distances and bolts.


Art Deco inspired table top, custom shaped and routed details.


Copper pipe holders used as hinges, bolted through the wood, and metal bars for reinforcement, on the back. You can see the painted over bolts that holds the metal bars.


Brass decorative cigar box corners, ordered from Holland of all places.


An extra brass handle on the top of the bottom side.


Not all parts are soldered, to be able to dismantle the construction. Here a T-shaped brass compression fitting.


The back leg rests on rubber feet to minimize vibrations and corrosion.


And of course a name plate in brass to top things off.