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Thursday, October 30, 2008

Press: Ghostwire scoops Nokia Games Award

And I quoute...

UPDATE: The Guardian gets in-deep and gets it right:


Scary Ghost Game Wins Nokia Innovation Award
"Ghost Wire, by the accurately named Swedish studio, A Different Game, was the eventual winner of the top prize. It's a ghost hunting sim inspired by TV shows like Most Haunted, but based around a Pokemon-style collection dynamic. Players must locate and capture 40 different ghosts, some easy to find, others much more rare. The thing is, there's no onscreen game world – instead it's an augmented reality-style experience in which your phone display becomes a ghost-tracking device, which you must tune in to the spectral frequency and start grabbing spooks.

Ghost Wire fully integrates with your mobile clock, so some ghosts will only appear at certain times, or on specific days of the week. Cleverly, others will only materialise if you are completely silent – the game utilises your handset's microphone, so you'll need to shut yourself in a very quiet room. In a nod to Sixth Sense, every ghost has a problem that you need to solve via a dialogue-driven interface (Tom Söderlund of Different Game name-checked Monkey Island as an inspiration here) – some have become separated from loved ones, others require you to unite them with certain objects. I'm not sure how this element is going to work, but, again, it sounds very much like the Pokemon titles.

When a spectre becomes available for capture, Ghost Wire has another technological convergence trick up its sleeve. You need to switch on your phone's camera display, and the ghost will appear, transparent and hauntingly abstract on the screen, as though hovering in real-life, right in front of you – a really quite spooky effect. Söderlund told me the idea with the game was to make players believe the ghosts were really there."

Source and complete article: The Guardian


Boo! Ghostly game wins top prize in Nokia Mobile Games Innovation Challenge
"Rome, Italy and Espoo, Finland - Nokia revealed that Ghostwire, by A Different Game from Sweden, is the winner of the Mobile Games Innovation Challenge. Ghostwire is a casual collection and adventure game, where players use the unique features of the mobile device to communicate with the world of ghosts. Ghostwire also features an augmented reality-powered mini-game, where players can use the camera on their mobile device to find ghosts."
Nokia.com press release

Ghostwire scoops Nokia Games Award
“It has been a difficult decision, but we were all impressed by Ghostwire. ... This is a refreshing game that is truly 'made-for-mobile', using augmented reality in a different way. Your mobile phone helps you to discover and actually see a hidden world of mysteries and ghosts, to communicate with them, to collect them and to, as the makers state, give them peace. All judges agreed that this is a game they'd like to see progress. ”
Source and complete article: casualgaming.biz

And it's just before Halloween - coincidence or are dark forces at work...
"The winner, Tom Söderlund, CEO of A Different Game said, "We believe Ghostwire has the potential to become an exhilarating and innovative game, and we're happy the jury agrees with us. The entire team is overwhelmed and excited to win this important award."
Source and complete article: Mobilegamefaqs.com

Ghostwire wins Nokia Mobile Games Innovation Challange
Source and complete article: fiercemobilecontent.com

Heh, could there be a more appropriate game title than Ghostwire winning a prize just before Halloween?
Source and complete article: Mediabistro.com

Congrats to the winners and we look forward to playing these games!
Go-mobiles.com

Game Over - Nokia Announces Mobile Games Innovation Challenge Winners
news.softpedia.com

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